Archive for the ‘Physical Computing (PCOM)’ Category

PComp Final Project: online/offline chess board, cont.

Wednesday, December 2nd, 2009

img_1425For our online/offline chessboard we came up with a method that reduces time and construction. Here’s the original sketch Rory devised. My quick prototype is pictured here. In particular we’re using an audio connector, as a plug-in system… so that all 64 spaces of the chess board have their own jack. Each chess piece will have its own resistor and whenever a piece jacks into a space, it completes the circuit.

For the audio jacks we’re using … we’ve added 32 resistors to each piece. In order to expand the number of inputs for arduino to 64 we’re using 4 multiplexers to read all of the inputs. The multiplexer makes it possible for several signals to share one device. Here’s more on the multiplexer

PComp Final Project Proposal: online/offline chess game

Wednesday, November 18th, 2009

Online Offline Chess Game

For my final project I’m proposing to create an online/offline chess game. As a chess player who now mostly plays online, the tough thing about online chess is that online you lose certain qualities that you get offline, such as perspective and detecting when your opponent is in a difficult place… it would also keep the online element so that you could play across distances. (more…)

PComp Media Controller Project

Wednesday, November 4th, 2009

Mr. Potato Head Media Controller

For our mid-term we were asked to work in groups and create a media controller; a physical device that controls any medium inphoto-21 real-time so that the user can change their actions and see changes as they affect the medium. Our team started with the idea of controlling images of faces in a puzzle or divided in some form… as a media controller we thought it would be interesting to use Mr. Potato Head.

processingcode1We considered using several different switches (fixed, variable) before settling on a simple Lever Switch. We mounted the switches inside Mr. Potato Head using super glue in the position of the 4 areas where we wanted to change on the monitor. The images were separated in Photoshop and placed into a file. The processing code took some work to develop but was pretty straightforward given our choice of a simple switch with on/off state; choosing random images.

Some questions emerged from this discussion… including: can we bring a decades old yet still popular toy into the 21st Century without losing its character? And, what other toys, games or items could possibly have the same utility?

During the process we took things one step at a time, the first being to get processing to randomly select the images; the switches were programmed in Arduino… a final hurdle occurred when we woke up the day of our presentation to find out that we used too much super glue… that the switches were stuck and wouldn’t go to their on/off state… we used large pliers to remove the stuck switches and had enough time to allow the other switches to set.

In this case using Mr. Potato Head to change affect facial images on the computer is very instinctive to the end user… we were also able to keep and possibly extend what’s ultimately fun about this decades old toy that continues to be popular.